01

Rotation matrix

Using geometry and trig sum identities, verify that this is the correct formula for rotation of the point counterclockwise about the origin by the angle .

02

Computing a projection matrix

Find the matrix of the projection of in the direction of the vector . (First compute the unit vector.)

03

Double projections

Consider a unit vector and another vector . Show that . Do this by applying the matrix of the projection of to the vector twice in sequence (meaning you apply the matrix again on the output vector of the first application of the matrix). To simplify the result, remember that because is a unit vector.

04

Computing a reflection matrix

Compute the matrix representing 3D reflection in the plane perpendicular to the vector . (First find the unit vector!)

05

Finding a permutation matrix

Find the permutation matrix that acts as follows: